Our humanity is a poor thing, except for the divinity that stirs within us.
~ Francis Bacon
Our humanity is a poor thing, except for the divinity that stirs within us.
~ Francis Bacon
It has been quite a while since we have heard from famous skateboarder Bam Margera these days. The Jackass/Viva La Bam star has been on the down low since having his first kid Phoenix Wolf back in December 2017. Even after his rowdy stunts he performed in his shows, Bam is still deep in his own craziness.
And yet, Bam Margera is still planning his own public events for his audience. Whether it be a meet and greet or a special skate session, Bam is still shredding his skill to audiences nationwide. His latest project involved his very own house, Castle Bam.
These days, Bam Margera utilizes the Castle Bam house for public parties. Patrons from all around come to Castle Bam for a night of food, skating, music, and lots of fun. Local skaters from Pennsylvania stop by to shred around Castle Bam.
Just last week, Bam hosted a celebration of the grand opening of the official Castle Bam Skate Park. The event featured an art show, a premiere of Bam’s new film, and rapper Yelawolf. Castle Bam will officially be a public skate park for skaters who want to drop in for a skate sesh. Skaters all around can do some gnarly shredding around Castle Bam.
Fans of MTV’s Viva La Bam will remember the Castle Bam house that was purchased on season 2 episode 1 titled ‘Castle Bam’. Bam and his crew (Ryan Dunn, Rake Yohn, Brandon DiCamillo, and Raab Himself) find this secluded house with acres of land and a unicorn mural that was painted on the side. They move into the new place, re-decorating the entire house to Bam’s liking. Since that episode, the setting of the show revolved around the Castle Bam house.
Other than Viva La Bam, Castle Bam was also filmed for Bam’s other series Bam’s Unholy Union. Bam’s Unholy Union followed Bam Margera and Missy Rothstein to the days leading up to their wedding, which happened back in February 3rd, 2007.
After more than a decade since Viva La Bam ended, Castle Bam is still popular to this day. People still visit the Castle Bam house to get a sense of their own awesome adventures. Skaters, musicians, artists, and fans of Bam Margera come down from all across the country.
Here’s to Castle Bam, still standing tall after years of mischief and debauchery!
Within the past three years, MakeSandcastlesNotWar has graced us with the latest and greatest in the world of entertainment. Various types of entries have been posted each week, latching audiences into a new topic each time. PR nightmares, TV criss-crosses, and marketing tactics are just a few of many topics that have made their way into the blog at some point. As the weeks go on, new ideas are continuously being introduced to readers worldwide.
At some point, you probably had some burning questions to ask about the name itself. What exactly is the meaning of the name MakeSandcastlesNotWar? How does the meaning bear any striking resemblance to the thousands of topics discussed in the blog? Where does the solution to the problem lie?
Now is finally the time to answer all of those questions you have had. The name of the blog itself – MakeSandcastlesNotWar – has a deep, philosophical meaning behind it. In order to search for that meaning, one must dissect the brand into four separate words. What you should be left with in the end is the phrase Make Sandcastles Not War.
Make Sandcastles Not War. This phrase implies to make sandcastles, not war. War itself is dangerous, bringing to mind horrendous concepts such as fear, anger, death, famine, disease. All bad, nothing good coming out of war for that matter.
A sandcastle is created through sand, gravel, rocks, stones, and other natural materials. Sandcastles are designed through the workings of one’s mind, something one imagines when utilizing the material at hand. You gather all of the necessary materials, craft the sand into the right dimensions, scrape around the borders of the design itself. What you are left with at the end is a genuine sandcastle structured perfectly from the ground.
But once in a while, that sandcastles can be harmed or destroyed due to environmental circumstances. This is where the ‘War’ aspect comes into play – war sweeps in and destroys the very castle that was once built.
Even still, that sandcastle can easily be brought back to life when one is ambitious enough. Like a Phoenix rising out of its ashes, the sandcastle flourishes from the ground it stands on.
Think about the wide range of PR nightmares that have been covered over the course of the years. The nightmares themselves are the ‘war’ happening within the entertainment industry, or any industry for that matter. It’s the solutions after the PR nightmare that make up the Sandcastle itself. By gathering all of the necessary tools at your disposal, any PR nightmare can be repaired over time.
Its that phrase — Make Sandcastles Not War – that becomes a reoccurring theme throughout each and every piece through the blog. After the dust settles from the war, a sandcastle arises from the ground it once stood on.
And with that, you have what is currently known as MakeSandcastlesNotWar. These words jumbled together may seem confusing at first; but once you separate the words and look through them one at a time, the pieces of the puzzle start coming together. Make Sandcastles Not War presents a clearer meaning than when it is mixed together as ‘MakeSandcastlesNotWar’.
That is why the ending lesson throughout each post is to Make Sandcastles, Not War.
It’s still hard to believe that MakeSandcastlesNotWar has been around for THREE years now. Three years of writing blog posts that discuss the latest and the greatest of the entertainment world. PR nightmares, TV Criss-crosses, philosophic journeys, and even PR miracles are a few of many pieces that have been crafted over the years. Even as time goes on, there are always many hot topics to discuss here at MakeSandcastlesNotWar.
However, there has been one specific video game that has been discussed since the very beginning. It was the first ever video game being discussed during the first year at MakeSandcastlesNotWar. What seemed like a typical video game review turned out to be a popular game full of exciting topics. This is Jonathan Blow’s The Witness.
The Witness is a puzzle adventure game created by Thekla, Inc. Players enter this abandoned island where there are no enemies or characters whatsoever. You observe your surroundings everywhere you go, figuring out why you are there in the first place.
As you roam around the island, you find puzzles that are scattered all across the area. Each puzzle features a certain grid where you connect the dot to the end. Once the puzzle is solved, the wire lights up and turns on the next puzzle nearby. As you progress through the levels, the puzzles become even harder as more unique features are inserted into the grid.
Other than mind-boggling puzzles, audio logs were also scattered around the island. These audio logs featured quotes from the greatest thinkers around. Areas of science, philosophy, religion, and even art were deeply discussed throughout these quotes. Each quote coincides with the designated part of the island you were in.
After three years of playing, I can definitely say that The Witness is still one of the greatest video games I have ever played in my life. The Witness was this simple, yet complex game that provided an incredible journey where you roamed around this mysterious island full of audio logs and puzzles. It makes up for its non-linear story line with a strong sense of mystery, curiosity, ambition.
This game is about so much more than solving random puzzles around the island. Unlike most video games, The Witness takes you to a serene environment where your forced to stop and look around everything around you. One of the obvious aspects is the fact that some of the environment becomes a solution to the puzzle itself; but it also touches on a deeper level where you start trying to make sense of all of this. You start asking questions like, “what purpose does this island hold?” or “what do all of these puzzles mean as a whole?”.
To this day, The Witness remains so much more than a game. For MakeSandcastlesNotWar, The Witness featured numerous ideas for blog posts after hours of playing it. One great example of this were the audio logs themselves scattered all around the island. Better yet, these logs ended up making for special posts for the blog as well.
With that, The Witness will always be a memorable game here at MakeSandcastlesNotWar. There is so much to discover when you first enter the island. Some of those findings ended up making for great blog posts in the long run.
If you’re looking for a game with a sense of curiosity and wonder, look no further than The Witness.
When you talk, you repeat what you already know; when you listen, you often learn something.
~ Jared Sparks
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